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The rules, a dictionary of money words and every formula you work out by hand. Glancing at a formula in the middle of a sum isn’t cheating — it’s part of the game.

Rules

How a game works, in order, from dealing out professions to winning.

The point of the game

Every player has a profession with a salary, taxes, a mortgage and loans. The goal is to stop depending on that salary: to buy enough assets that they bring in more money than living costs take out.

Once you manage that, you leave the Wheel of Life for the Dream Road. There you have to buy your dream or grow your income by 50 000 — whoever does it first wins.

The start of a game

  • Professions are dealt at random — you can’t choose or swap yours. Its numbers go into your report as they are.
  • Everyone gets a random starting portfolio: cash, shares or property in various combinations.
  • Your starting cash is your cash flow plus your profession’s savings plus the portfolio’s cash. The savings are given once.
  • Everyone picks their own dream on the Dream Road back in the room. Two players may pick the same one — that is allowed, and it is a risk.
  • Nobody starts with children or bank loans. The report’s opening totals arrive ready-made.

A turn step by step

  • The exit check: if the condition is met, you may leave for the Dream Road at the start of your turn.
  • The dice roll. On the Wheel of Life there is one die; after charity, one or two as you choose.
  • Your piece moves clockwise. Pass the payday square and the salary is credited by itself.
  • The square fires: a deal, the market, an expense and so on.
  • An event with nothing to decide — payday, a child, redundancy, a penalty — stops the turn: press “Confirm”. Miss it and the turn moves on by itself on the timer.
  • If a card lets everyone act, the others each get their own window — in turn, clockwise.
  • Sell shares, take a loan, pay off a debt, and the report is recalculated at once; nothing else happens until it is.
  • Everyone whose report totals have shifted lays out the new lines and recalculates the totals.
  • The turn passes to the next player.

The report is yours to lay out

You lay out the new and changed lines yourself: you drag each one into the right part of the form — income, expenses, assets or liabilities. The game never picks the section for you. Anything sold or paid off you likewise remove yourself, with the bin beside the line.

A property, a business, a royalty or a deposit you have bought is one line for the whole purchase: drag it across and both of its numbers appear on the form at once. For securities — shares, options, a short position — the numbers go separately: the quantity on its own, the price per unit on its own. Drag the first across and the line appears with one number and a dash in place of the other; drag the second and the dash turns into a number.

While you are laying things out, nothing is checked: move them about as much as you need. Once they are laid out, press “Recalculate” by each total that has changed: the number updates at once. That same button cannot undo the sum — it disappears; if you change your mind, put the line back in the list or press “Reset”. When everything is laid out and every total recalculated, “Confirm” appears — and that is what checks the form. Whatever is in the right place stays; whatever is wrong goes back to the list of new lines with a hint, and the total above it returns to its previous number. The “Reset” button sends every line back to the list at once.

The total is added up by the “Recalculate” button — but only when the section is laid out correctly. There are three buttons: total income, total expenses and cash flow. Passive income is recalculated together with total income; it has no button of its own. The three Dream Road lines work themselves out.

Only the totals that shifted during the turn are asked for. Nothing shifted, and no report is needed. The bank keeps your cash: there is nothing to recalculate there. Put a line in the wrong place and the game doesn’t punish you, it prompts you, and with each attempt in more detail: first simply “not here”, then the rules of every section, then the right one by name. An error costs you neither your turn nor any money.

The squares of the Wheel of Life

  • Payday — you receive your cash flow. If it is negative, you pay that amount to the bank.
  • Opportunity — you choose the deck: a capital gain deal or a cash flow deal. One card is drawn.
  • Market — a buyer for your assets turns up, or an economic event happens. One card is drawn.
  • Expenses — an unexpected cost. You can’t refuse, but you often get a choice: cash or the credit card. Some costs are conditional: with no children or without the asset in question they don’t touch you.
  • Charity — give away 10 % of your total income and roll one or two dice, as you choose, for your next three turns.
  • A child — one more child, up to three. Your expenses rise by your profession’s cost per child.
  • Redundancy — pay the sum of all your expenses and miss three turns. You may still buy and sell in the meantime.

Deals, the market and selling

Everyone sees a deal card, but the decision belongs to whoever drew it — and it is made at once, before the report is filled in. Look not at the price but at how much the asset brings in each month for the money you put in.

Any player who owns exactly that asset can sell it on a market card. The order runs clockwise from whoever’s turn it is, not by who clicks fastest.

If the sale price doesn’t cover the property’s mortgage, the bank won’t allow the deal until you make up the difference in cash.

On any of your turns an asset can be sold to the bank: it will clear the debt on the property and hand you back half of the down payment. It is always a bad deal, but it saves you when you urgently need cash.

Selling assets to other players and buying together are not allowed.

The bank, loans and debts

  • Loans are taken in thousands only. Every 1 000 borrowed adds 100 to your expenses every month.
  • The order is this: take the loan, recalculate the report, then buy.
  • Short of cash for a purchase, and the bank will itself offer a loan for exactly the shortfall, rounded up to the thousand.
  • The bank won’t grant a loan that would stop your cash flow being positive.
  • Debts are only paid off in full. The bank loan is the exception: it can be repaid 1 000 at a time.
  • Taxes, other expenses and the costs of children can never be paid off.
  • There are no loans on the Dream Road.

Bankruptcy

It happens on the payday square, when your cash flow is negative and you haven’t the cash to pay it. And when a compulsory payment — redundancy, or a gift for a child who has left — can be covered neither by cash nor by a loan.

  • You sell assets to the bank — half the down payment in hand — and pay off debts until the flow turns positive. Then you miss three turns.
  • Sold everything and the flow is still negative, and the bank writes off half of the car loan, the credit cards and the retail debt, along with half of their payments.
  • If even that doesn’t help, the player is out of the game.

The exchange: shares, shorts, options

  • There are six shares on the exchange. They pay no dividends: the only way to earn is on the difference in price.
  • The price changes after every player’s turn. The range on the card is a guide, not a limit.
  • Shares can only be bought on a card you have drawn, at the current price. Selling can be done at any point in your own turn. No more than 10 000 shares in one deal.
  • A short: you sell borrowed shares now and buy them back later. A short position can only be opened on a card you have drawn — it names the security; buying back can be done on any turn of yours. The proceeds sit in an envelope and do not belong to you. If the price reaches twice the opening price, the bank demands you buy back.
  • Options are counted in options: one option is a hundred shares, and you take between 1 and 100 options at a time. The term is counted in full laps of all players. On the last lap the game will offer to exercise it: refuse or say nothing and the premium burns away entirely. It can only be exercised while the price is past the strike price.
  • A split doubles the number of shares and halves the price; a reverse split does the opposite. Nobody becomes richer or poorer for it, and the game will correct the line in the report itself — there is no need to move it.
  • A company can go bankrupt: the price becomes 0, shares and calls burn away, and puts and shorts pay out the maximum.

Leaving for the Dream Road

The condition: passive income of at least twice your total expenses. Equal already lets you out. It is only checked at the start of your own turn.

  • Your income on leaving is your passive income multiplied by 100. That is what you receive on every payday.
  • The cash target is your income on leaving plus 50 000.
  • On the Dream Road there are two dice, there are no loans, and deal, market and expense cards no longer concern you.

The squares of the Dream Road

  • Payday — you receive your current Dream Road income, both landing on it and passing it.
  • A business — buy it for a down payment. If the business already belongs to someone, the owner must sell for twice the deposit, and to the next buyer for three times. If a roll is needed to buy, you must roll at least the number named.
  • Your own business — you may buy a franchise: pay the deposit again and receive the flow again. One franchise per landing.
  • A dream — buy it if you have the cash. You may also buy someone else’s dream: its price then doubles for the owner, once.
  • Charity — roll 1, 2 or 3 dice, as you choose, for your next three turns.
  • A tax audit and a lawsuit — minus half your cash.
  • A divorce — minus all your cash.
  • A share offering — pay and roll the die. Roll at least the number needed and you get the payout; otherwise the money is lost. After a success the square is closed for the rest of the game.

How the game is won

The winner is the first to buy their dream or to raise their Dream Road income to the cash target by buying businesses. The game ends there — there is no second place for winning, and the rest are ranked by their results.

The game also ends when only one player is left at the table.

The timer and losing connection

  • Everyone has a timer for decisions — rolling, buying, answering a market card. How many seconds is chosen in the room before the start: from 30 to 300, 60 by default. Run out, and the roll is made for you, a purchase is declined and an answer counts as a refusal. There is no penalty.
  • There is no timer for filling in the report: take as long as you need.
  • If a connection drops, the whole game waits one minute. Come back and you play on from the same place. Don’t, and you are out.
  • Each player gets one such pause per game. Lose the connection a second time and you are out at once.
  • You can also leave a game yourself, from the table settings. That counts as being out: there is no coming back to this game, and the others finish it without you.

Dictionary

Money words in plain language — and where each one turns up in the game.

Asset

Something valuable that you own: property, a business, shares, a deposit. The most useful assets bring money in every month — and that is what passive income is made of.

Example

A two-flat house with a flow of 200 a month is an asset: it sits on the balance sheet and gives you a line in income. Shares on this game’s exchange are an asset too, but they bring in no income.

Liability

A debt you have to repay: a mortgage, loans, a credit card, a bank loan. Almost every liability has a monthly payment.

Example

A car loan of 4 000 sits in the liabilities on the balance sheet, and its payment of 80 sits in the expense lines. Pay the loan off in full and both lines go.

Passive income

Money that comes in without your working: rent, income from a business, interest, dividends. A salary doesn’t count — that is paid for your time.

Example

The house brings in 200 and the launderette 150 — passive income of 350. That is exactly what gets compared with expenses when deciding whether it is time for the Dream Road.

Cash flow

What is left over at the end of the month: total income minus total expenses. It can be negative too — and then you get poorer every month.

Example

Total income 1 950, total expenses 970 — a flow of 980. That is exactly what you receive on every payday square.

Down payment

The part of the price a buyer pays with their own money. The rest is usually borrowed against the purchase.

Example

The house costs 60 000: a deposit of 10 000 in cash, and 50 000 on a mortgage. A deal’s yield is worked out on the deposit — on what you put in yourself.

Dividend

Part of a company’s profit that it pays to its shareholders — for every share held.

Example

The six shares on this game’s exchange pay no dividends, so they never appear in income at all — only in assets. You earn on them through the difference in price.

Return on investment

What share of the money you put in an asset returns over a year. It helps compare deals with different prices.

Example

A deposit of 5 000 and a flow of 200 a month: 2 400 over the year, which is 48 % of what you put in. A deal costing 2 000 with a flow of 100 gives 60 % — cheaper and better.

Certificate of deposit

Money placed with a bank for a term named in advance at a rate named in advance. You cannot take it out early without losing something.

Example

Interest on deposits goes into the report on the “Interest” line. There are no deposits in this game’s decks, so the line is always zero for now — but on a real form it exists.

Call option

The right to buy shares at a price named in advance — the strike — before the term is up. It is a bet on a rise. You pay a premium for the right, and it is not returned.

Example

A call on 100 shares, strike 50, premium 4 a share. The price rose to 60 — exercising it puts 1 000 in your hand, and over the option’s whole life that comes to 600.

Put option

The right to sell shares at the strike before the term is up. It is a bet on a fall.

Example

A put on 100 shares, strike 30, premium 3. The price fell to 22 — 800 in hand, and 500 over the option’s whole life. If the price doesn’t fall, only the premium burns away.

Short sale

Selling borrowed shares now — and buying them back later. If the price falls, you are ahead. If it rises, you are behind, and the loss has no limit at all.

Example

Short 100 shares at 40: 4 000 goes into an envelope, but it isn’t your money. Bought back at 25 — you earned 1 500.

Mortgage

A long loan secured on property. Fail to pay and the bank takes the property.

Example

The mortgage on your own home stands as a line in expenses. On a house you have bought, the mortgage lives on the balance sheet, and its payment is already taken off the property’s flow.

Bankruptcy

The position you are in when there is nothing left to pay your debts with. Property is sold to settle up with the creditors.

Example

On the payday square the flow is −300 and you have 100 in cash — bankruptcy begins: the assets go to the bank, and you miss three turns.

Formulas

Every calculation that is done by hand. Each formula comes with a worked example.

Passive income

FormulaPassive income = interest + dividends + property flows + business flows

A salary doesn’t count here.

Example

No interest and no dividends, the house brings in 200, the business 150.

  1. 0 + 0 + 200 + 150 = 350

Total income

FormulaTotal income = passive income + salary

Example

Passive income 350, salary 1 600.

  1. 350 + 1 600 = 1 950

Total expenses

FormulaTotal expenses = the sum of every expense line

Including the costs of children and the payment on a bank loan. The mortgage on a property you have bought doesn’t count here: its payment is already taken off that property’s flow.

Example

Taxes 280, mortgage 200, car loan 80, credit card 60, retail debt 50, other 300.

  1. 280 + 200 + 80 + 60 + 50 + 300 = 970

Cash flow

FormulaCash flow = total income − total expenses

Example

Total income 1 950, total expenses 970.

  1. 1 950 − 970 = 980

Return on a deal

FormulaReturn on a deal = (cash flow × 12) ÷ down payment

To get a percentage, multiply the result by 100.

Example

A flow of 200 a month, a deposit of 5 000.

  1. 200 × 12 = 2 400
  2. 2 400 × 100 ÷ 5 000 = 48

Loan payment

FormulaLoan payment = loan amount ÷ 1 000 × 100

Loans are taken in thousands only, and repaid 1 000 at a time.

Example

A loan of 3 000.

  1. 3 000 ÷ 1 000 × 100 = 300

Credit card payment

FormulaCredit card payment = 3 % of the debt

Spending on the card turns into a standing expense straight away.

Example

A cost of 1 500 was paid by credit card.

  1. 1 500 × 3 ÷ 100 = 45

Charity

FormulaCharity = 10 % of total income

Example

Total income 1 950.

  1. 1 950 × 10 ÷ 100 = 195

The cost of redundancy

FormulaThe cost of redundancy = the sum of total expenses

It is paid once, and after that three turns are missed.

Example

Total expenses 970 — on redundancy, 970 goes to the bank.

Selling property

FormulaSelling property = sale price − the mortgage on the property

If the result is below zero, the player makes up the difference — otherwise the bank won’t allow the deal.

Example

You sell a house for 65 000 with a mortgage of 50 000. In the second case the buyer offers 40 000 against a mortgage of 45 000.

  1. 65 000 − 50 000 = 15 000
  2. 40 000 − 45 000 = −5 000

Selling shares

FormulaSelling shares = quantity × sale price

Example

100 shares at 25.

  1. 100 × 25 = 2 500

The bank buying an asset out

FormulaThe bank buying an asset out = outstanding liability + down payment ÷ 2

The bank clears the debt on the property out of this sum, and half the deposit is left in your hand.

Example

A mortgage of 50 000, and the deposit was 10 000.

  1. 10 000 ÷ 2 = 5 000
  2. 50 000 + 5 000 = 55 000

The write-off in bankruptcy

FormulaThe write-off in bankruptcy = remaining debt ÷ 2, and its payment ÷ 2

Only the car loan, the credit cards and the retail debt. A home mortgage and a student loan are not written off.

Example

A car loan of 4 000 with a payment of 80.

  1. 4 000 ÷ 2 = 2 000
  2. 80 ÷ 2 = 40

The bar for leaving for the Dream Road

FormulaThe bar for leaving for the Dream Road = passive income ≥ 2 × total expenses

Example

Total expenses 970. Passive income 2 000 — the exit is open.

  1. 2 × 970 = 1 940

Income on leaving

FormulaIncome on leaving = passive income × 100

Example

Passive income at the moment of leaving 2 000.

  1. 2 000 × 100 = 200 000

The cash target for victory

FormulaThe cash target for victory = income on leaving + 50 000

Example

Income on leaving 200 000.

  1. 200 000 + 50 000 = 250 000

Dream Road income

FormulaDream Road income = income on leaving + each business’s flow × (1 + its number of franchises)

Example

Income on leaving 200 000, one business with a flow of 14 000 and one franchise.

  1. 14 000 × (1 + 1) = 28 000
  2. 200 000 + 28 000 = 228 000

A business’s resale price

FormulaA business’s resale price = (number of past purchases + 1) × down payment × (1 + number of franchises)

The buyer has to buy the business together with all of its franchises.

Example

A business with a deposit of 300 000 has been bought once, with no franchises.

  1. (1 + 1) × 300 000 × (1 + 0) = 600 000

A dream’s price after someone else buys it

FormulaA dream’s price after someone else buys it = base price × 2, once

Example

The dream costs 100 000, and another player has bought it.

  1. 100 000 × 2 = 200 000

The result of a short

FormulaThe result of a short = (sale price − buy-back price) × number of shares

Example

You sold 100 shares at 40. In the first case you bought back at 25, in the second at 55.

  1. (40 − 25) × 100 = 1 500
  2. (40 − 55) × 100 = −1 500

The result of an option

FormulaThe result of an option = (option price per share − premium per share) × number of shares

A living option has a price of its own, and it is recalculated every turn: the gap between the price and the strike, plus the time value, which melts away along with the term. An option can always be sold while it is alive — you are handed that price multiplied by the quantity. The premium has already been paid and does not come back. There is only one way to lose everything: let the term run out.

Example

A call on 100 shares, premium 4 a share. The option’s price reached 10 a share — 1 000 in hand, a result of 600. And if the option is worth only 1, that is 100 in hand and a result of −300: not all the money came back, but some did.

  1. 10 × 100 = 1 000
  2. (10 − 4) × 100 = 600
  3. 1 × 100 = 100
  4. (1 − 4) × 100 = −300

A share split

FormulaA share split = quantity × 2, price ÷ 2

An odd price is rounded: 100 shares at 25 become 200 shares at 13.

Example

100 shares at 30.

  1. 100 × 2 = 200
  2. 30 ÷ 2 = 15

A reverse split

FormulaA reverse split = quantity ÷ 2, price × 2

Example

200 shares at 8.

  1. 200 ÷ 2 = 100
  2. 8 × 2 = 16